Enter the Panchaku

Important features

  • New Weapon: Panchaku

    Two pans tied together by a string, the perfect DIY weapon to tear through the island!

    Crits on enemies facing you.
  • New Outfit: Bobby Outfit

    A new outfit inspired by the Beheaded's design from the Dead Cells trailers, flaming head included.
  • New crossover content with Soul Knight:

    Those features were already in the Mobile version of Dead Cells, we just brought them over to PC and Consoles!

    Weapon: Magic Bow, fires 5 slowly-moving, homing arrows.

    Outfit: Knight's Outfit, inspired by Soul Knight's character of the same name.

    New lore room in Prisoners' Quarters to unlock the blueprints!
  • New Custom Mode Option: Legendaries Only

    Turns all weapons found in the run into legendary ones.
  • You can now pet your Pets when you are in transition areas, by holding interact next to them!
  • We completely reworked how Legendary Weapons work!

    - Removed the double stat scaling, but kept the colorless status. They now scale on your highest stat only. It was mostly overpowered, rather counter-intuitive (you had to split stats whereas you should do the opposite in non-legendary situations) and not really fun (just adding more damage on top of your damage).

    - Added a unique Legendary Affix to all Weapons. A Legendary Weapon will always have its Legendary Affix on top of its normal rolled ones. You can find a list of all the Weapons and their respective Legendary Affix below.
  • Added new Double Stack Legendary Affix, which doubles the number of stacks applied by the weapon. (Things like poison, fire, etc.)
  • Added new Global Shield on Kill Legendary Affix.
  • Added new Better Secrets Legendary Affix, which upgrades the quality of secrets found in the ground or walls by one tier.
  • Added new True Evil Legendary Affix, deals triple damage but locks out the rest of the loadout as long as the weapon is equipped.
  • Added new God Slayer Legendary Affix, increases the crit multiplier of the weapon's last hit.
  • Added new Death Root Legendary Affix, roots nearby enemies on kill.
  • Added new Mega Crit Legendary Affix, increases crit damage by 75%.
  • Added new Cascading Tomb Legendary Affix, unique to the Tombstone, doom effect can trigger recursively.
  • Added new Rebuild on Kill Legendary Affix, unique to the Broken Toothpick, repairs the weapon on kill.
  • Added new Speed Ball Legendary Affix, reduces the pause time between the attacks.
  • Added new Super Slice Legendary Affix, unique to Queen's Rapier, increases greatly the range of the reality slices.
  • Added new Fire on Hit Legendary Affix, puts hit enemies on fire.
  • Added new Double Bullets Legendary Affix, doubles the number of projectiles shot by the weapon.
  • Added new Triple Bullets Legendary Affix, triples the number of projectiles shot by the weapon.
  • Added new Golden Damage Legendary Affix, buffs the weapon's damage based on the player's current gold count.
  • Added new Stun Shield Legendary Affix, stuns any enemy parried by the shield.
  • Added new Double Speed Legendary Affix, projectiles shot by the weapon go twice as fast.
  • Added new Echo Legendary Affix, replays a grenade's explosion a second time.
  • Added new Bigger Explosion Legendary Affix, increases a grenade's explosion radius.
  • Added new Ice Walker Legendary Affix, unique to Ice Armor, the created armor never expires.
  • Added new Super Back Damage Legendary Affix, greatly increases the damage when hitting enemies in the back. Update 30.1

Balancing

  • Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
  • Hokuto's Bow: procs less often + damage bonus buff
  • Repeater Crossbow: crit damage nerf
  • Queen's Rapier: the delayed slice hits sooner
  • Maw of the Deep: attack speed buff
  • Wrecking Ball: first and last attack are faster
  • Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
  • Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
  • Killing Deck: damage buff on the first 2 attacks
  • Hand Hook: now also crits when the thrown enemy hits another entity
  • Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
  • Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
  • Abyssal Trident: slight damage buff
  • Shrapnel Axes: slight damage buff
  • Pollo Power: now fires 1 more egg + damage buff
  • Smoke Bomb and Grappling Hook: scaling heavily nerfed. It was scaling exponentially.
  • Lightning Bolt: now crits one tick earlier and damages you 1 tick later
  • Spiked Shield: crit damage buff
  • Sonic Carbine: damage nerf
  • Rapier: damage nerf
  • Boy's Axe: damage nerf, can't roll the Extra Ammo affix anymore and can't be affected by Ammo mutation.
  • Hunter's Grenade: no longer provides stats
  • Crusher: its slow is now less effective on bosses
  • Maw of the Deep: its root is now less effective on bosses
  • Bladed Tonfas: slight nerf of the crit multiplier
  • Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
  • New Crit condition for the Crowbar: now also crits on "monster" enemies (non-humanoid, non-mechanic). It still keeps its old crit condition as well, this is not a replacement.
  • Increased damage of the Fire Trails affixes (projectile and running).


  • Okay, here comes the extremely long list of every weapon and their respective Legendary Affix.

    LEGENDARY AFFIXES IN 30.0 ALPHA
    ————————————————————————————
  • Melee Weapons
  • Balanced Blade: Poison on Hit
  • Spite Sword: Poison Skin Area
  • Assassin’s Dagger: Back Damage
  • Blood Sword: Double Stack
  • Twin Daggers: Run Speed on Crit
  • Broadsword: Global Shield on Kill
  • Shovel: Better Secrets
  • Cursed Sword: True Evil
  • Sadist's Stiletto: Back Damage
  • Swift Sword: Run Speed on Kill
  • Giant Killer: God Slayer
  • Shrapnel Axes: Fire Bullet
  • Seismic Strike: Death Root
  • War Spear: Run Speed on Crit
  • Impaler: Back Damage
  • Symmetrical Lance: Quad Damage Free & Ignore Global Shields
  • Rapied: Run Speed on Crit
  • Meat Skewer: Back Damage
  • Nutcracker: Death Root
  • Spartan Sandals: Fire Feet
  • Spiked Boots: Bleed on Hit
  • Hayabusa Boots: Run Speed on Kill
  • Hayabusa Gauntlets: Super Crit
  • Valmont's Whip: Run Speed on Crit
  • Wrenching Whip: Bleed on Hit
  • Oiled Sword: Poison on Hit
  • Torch: Double Stack
  • Frantic Sword: Heal Mid Life
  • Flawless: Run Speed on Crit
  • Flint: Fire on Hit
  • Flawless: Run Speed on Crit
  • Tentacle: Poison on Hit
  • Vorpan: Fire on Hit
  • Flashing Fans: Bleed on Hit
  • Scythe Claw: Death Root
  • Rhythm n’ Bouzouki: Fire on Hit
  • Crowbar: Back Damage
  • Snake Fangs: Run Speed on Kill
  • Iron Staff: Frost Shield
  • Ferryman's Lantern (Melee): Fire on Hit
  • Hattori's Katana: Mega Crit
  • Explosive Crossbow (Melee): Death Freeze
  • Tombstone: Cascading Tomb
  • Oven Axe: Run Speed on Crit
  • Toothpick: Heavy Stun
  • Toothpick (Broken): Rebuild on Kill
  • Machete and Pistol: Bleed on Hit
  • Hard Light Sword (Sword): Super Crit
  • Pure Nail: Death Worm
  • Bone: Run Speed on Crit
  • Abyssal Trident: Run Speed on Crit
  • Hand Hook: Poison on Hit
  • Maw of the Deep: Triple Bullets
  • Bladed Tonfas: Run Speed on Kill
  • Wrecking Ball: Speed Ball
  • Queen's Rapier: Super Slice
  • Dagger of Profit: Run Speed on Crit
  • Gold Digger: Heavy Stun
  • Panchaku: Fire on Hit
  • Ranged Weapons
  • Multiple-nocks Bow: Double Bullets
  • Bow and Endless Quiver: Poison on Hit
  • Marksman's Bow: Heavy Stun
  • Sonic Carbine: Poison Bullet
  • Infantry Bow: Bleed on Hit
  • Quick Bow: Super Crit
  • Ice Bow: Strong Ice
  • Heavy Crossbow: Pierce
  • Heavy Crossbow (Reload): Global Shield on Use
  • Repeater Crossbow: Super Pierce
  • Repeater Crossbow (Quiver of Bolts): Pierce
  • Ice Crossbow: Strong Ice
  • Ice Crossbow (Piercing Shot): Death Freeze
  • Explosive Crossbow: Pierce
  • Alchemic Carbine: Double Stack
  • Boomerang: Extra Ammo Few
  • Hemorrhage: Bleed Propagation
  • The Boy’s Axe: Extra Ammo Few
  • War Javelin: Fire Bullet
  • Hokuto’s Bow: Super Pierce
  • Nerves of Steel: Super Crit
  • Throwing Knife: Bleed Propagation
  • Electric Whip: Back Damage
  • Firebrands: Double Stack
  • Ice Shards: Death Freeze
  • Pyrotechnics: Double Stack
  • Lightning Bolt: Global Shield on Kill
  • Fire Blast: Global Shield on Use
  • Frost Blast: Strong Ice
  • Magic Missiles: Super Pierce
  • Blowgun: Poison Cloud on Hit
  • Barrel Launcher: Death Fire
  • Ferryman’s Lantern (Soul Shot): Fire Bullet
  • Hard Light Gun: Double Stack
  • Killing Deck: Bleed on Hit
  • Gilded Yumi: Fire Bullet
  • Money Shooter: Super Pierce
  • Magic Bow: Double Bullets
  • Shields
  • Front Line Shield: Counter Attack
  • Cudgel: Long Stun
  • Punishment: Death Freeze
  • Knockback Shield: Death Root
  • Rampart: Frost Shield
  • Assault Shield: Heavy Stun
  • Bloodthirsty Shield: Double Stack
  • Greed Shield: Gold Damage Buff
  • Spiked Shield: Mega Crit
  • Parry Shield: Stun Shield
  • Force Shield: Frost Shield
  • Thunder Shield: Poison Shield
  • Ice Shield: Strong Ice
  • Deployable Traps
  • Double- Crossb-o-matic: Pierce
  • Sinew Slicer: Bleed Propagation
  • Heavy Turret: Super Pierce
  • Barnacle: Poison Bullet
  • Flamethrower Turret: Double Stack
  • Cleaver: Double Stack
  • Wolf Trap: Ice on Stop
  • Crusher: Ice on Stop
  • Explosive Decoy: Run Speed on Kill
  • Emergency Door: Deployed Dmg
  • Tesla Coil: Oil and Fire on Destroy
  • Scavenged Bombard: Double Speed
  • Grenades
  • Powerful Grenade: Death Freeze
  • Infantry Grenade: Oil
  • Cluster Grenade: Death Fire
  • Magnetic Grenade: Echo
  • Stun Grenade: Long Stun
  • Ice Grenade: Strong Ice
  • Fire Grenade: Bigger Explosion
  • Root Grenade: Death Root
  • Oil Grenade: Death Fire
  • Swarm Grenade: Poison on Hit (yes, it applies to the biters’ attacks)
  • Powers
  • Death Orb: Double Speed
  • Tornado: Poison Cloud on Hit
  • Knife Dance: Bleed Poison
  • Corrupted Power: Global Shield on Use
  • Vampirism: Global Shield on Use
  • Tonic: Extended Duration
  • Grappling Hook: Fire on Use
  • Phaser: Poison on use
  • Corrosive Cloud: Double Stack
  • Lacerating Aura: Bleed on Hit
  • Wave of Denial: Oil and Fire on Use
  • Wings of the Crow: Global Shield on Use
  • Great Owl of War: Super Pierce
  • Lightspeed: Global Shield on Use
  • Giant Whistle: Death Freeze
  • Telluric Shock: Global Shield on Kill
  • <Spoiler Item>: Run Speed on Kill
  • Smoke Bomb: Run Speed on Use
  • Mushroom Boi!: Poison Cloud on Hit
  • Lightning Rods: Fire on Stop
  • Scarecrow Sickles: Double Bullets
  • Ice Armor: White Walker
  • Serenade : Run Speed on Crit
  • Cocoon: Frost Shield
  • Face Flask: Oil and Fire on Use
  • Pollo Power: Death Worm
  • Leghugger: Bleed Propagation
  • ————————————————————————————

  • Legendary Items now have the same bonus level as S-tier Items Update 30.1
  • Reduced the chance of rolling the Full Life Damage affix. Update 30.1
  • Reduced The Boy's Axe impact damage. Update 30.1


  • LEGENDARY AFFIXES CHANGES IN 30.1 ALPHA
    ———————————————————————————— Update 30.1
  • Hayabusa Gauntlets: Mega Crit Update 30.1
  • Hard Light Sword (Sword): Mega Crit Update 30.1
  • Quick Bow: Mega Crit Update 30.1
  • Nerves of Steel: Mega Crit Update 30.1
  • Assassin’s Dagger: Mega Crit Update 30.1
  • Sadist's Stiletto: Super Back Damage Update 30.1
  • Impaler: Super Back Damage Update 30.1
  • Meat Skewer: Super Back Damage Update 30.1
  • Crowbar: Super Back Damage Update 30.1
  • Electric Whip: Super Back Damage Update 30.1
  • Hayabusa Boots: Super Back Damage Update 30.1
  • Snake Fangs: Double Stack Update 30.1
  • Valmont's Whip: Mega Crit Update 30.1
  • Leghugger: Bleed on Hit Update 30.1
  • Vampirism: Oil and Fire on Use Update 30.1
  • Powerful Grenade: Bigger Explosion Update 30.1
  • ————————————————————————————


    Update 30.1
  • Bullets parried by the Cudgel will now stun enemies as well. Update 30.2
  • Greatly reduced the lock on Wrecking Ball's third and fourth attacks. Update 30.3
  • Full Life Damage is not a starred affix anymore. Update 30.3
  • Barbed Tips damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc. Update 30.3
  • Removed Hand Hook's first hit and greatly reduced the lock of the last attack. Update 30.3
  • Added new Legendary Affix, exclusive to Serenade: Durability Up, the sword pet never expires. Please note that the only translations of this affix are in french or english for now. Update 30.3
  • Gilded Yumi rework.
    - Reduced the ammo count to 2.
    - Now has a 2-hit combo, which shoots the second arrow faster.
    - Is now considered to be a Heavy Weapon.
    - Increased the overall weapon speed.
    - Increased the base damage, reduced the crit multiplier.
    - Damage no longer gets split between hit enemies.
    - Arrows now pierce all enemies.
    - Bosses get dragged by the arrow more.
    - Reduced the arrow's speed.
    - No longer stuns in an AoE on hit. Update 30.3


  • LEGENDARY AFFIXES CHANGES IN 30.3 BETA
    ———————————————————————————— Update 30.3
  • Double Crossb-o-matic: Super Pierce Update 30.3
  • Explosive Crossbow: Super Pierce Update 30.3
  • Heavy Crossbow: Super Pierce Update 30.3
  • Giant Whistle: Echo Update 30.3
  • Tornado: Double Speed Update 30.3
  • Spiked Boots: Run Speed on Crit Update 30.3
  • Cluster Grenade: Echo Update 30.3
  • Balanced Blade: Run Speed on Crit Update 30.3
  • Hank Hook: Bleed on Hit Update 30.3
  • Serenade: Durability Up Update 30.3
  • ————————————————————————————


    Update 30.3
  • Reduced the unlock prerequisite of Random Melee Weapon to 2 Unlocked Items. Update 30.4
  • Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks. Update 30.4
  • Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average. Update 30.4
  • Gold Gorgers now can't attack or teleport to the player if they didn't see the player at least once. Update 30.4

Level design

  • In Prisoners' Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don't ask about it.
  • Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher. Update 30.1
  • Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise. Update 30.1
  • In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground. Update 30.1

Graphics & UI

  • Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview. Update 30.2
  • Weapons' icons on the HUD now fade away when their controls are locked. Update 30.3
  • Fixed options text getting out of the frame when opened on the main menu. Update 30.4

Quality of life

  • Uniformized the different speed bonus feedbacks.
  • Made double tap input option for Dive Attack more reliable and consistent. Update 30.3

Music & Sfx

Mods

Bug fixes

  • Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
  • Fixed Serenade sometimes losing its affixes on use.
  • Fixed Explosive Barrels not updating properly when not on screen.
  • Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
  • Fixed tier icons not displaying properly on colorless items.
  • Fixed the Bank Pop-up and the 1BC Pop-up overlapping.
  • Corrosive Cloud now correctly displays its synergy with Bleed. Update 30.2
  • Fixed the Cherry on the Cake bombs not dealing any damage to the player. Update 30.2
  • Added the missing world map transition of Distillery -> Lighthouse. Update 30.2
  • Fixed Conjunctivius sometimes shooting projectiles during the death animation. Update 30.2
  • Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff. Update 30.2
  • Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge. Update 30.2
  • Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion. Update 30.2
  • Fixed Mutineers' melee attack not having the attack warning. Update 30.2
  • Fixed Invisibility not affecting the player's head or scarf. Update 30.2
  • Fixed Armored Shrimps moving while frozen. Update 30.2
  • Fixed the player getting stuck off-screen in some specific situations. Update 30.2
  • Fixed pets sometimes dying for no apparent reasons. Update 30.2
  • Fixed the Leghugger not teleporting back to the player when too far away. Update 30.2
  • Fixed minimap refresh hiding part of the maps revealed by Explorer's Instinct. Update 30.2
  • Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer's Instincts. Update 30.3
  • Fixed mutations going higher and higher on the HUD every time the player changes the "place backpack next to weapons" option. Update 30.3
  • Fixed Queen sometimes getting stuck on the "Reality Slices" phase. Update 30.3
  • Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:
    - Ice Armor's sprite.
    - Cell Bonus FX.
    - Lacerating Aura FX.
    - Wings of the Crow FX. Update 30.3
  • Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter's Grenade. Update 30.3
  • Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended. Update 30.4
  • Fixed DPS display on weapons not working properly with damage multipliers. Update 30.4
  • Fixed DPS display for the Bone. Update 30.4